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Ps4 macro how to look
Ps4 macro how to look




ps4 macro how to look
  1. #Ps4 macro how to look full#
  2. #Ps4 macro how to look code#
  3. #Ps4 macro how to look Ps4#
  4. #Ps4 macro how to look plus#
  5. #Ps4 macro how to look windows#

A better way I have in mind is to disassemble PS4 Remote Play’s protocol and build on top of that, but that is a little bit overkill for now. I hope that this tutorial helps anyone who wanted to make a bot for PS4 but could not find resources online. We will go into greater details in Part 2 and create our own application with UI. This is the first part of a tutorial series, and it is about introducing the concept of hooking into PS4 Remote Play rather than making a functional bot.

#Ps4 macro how to look full#

You can see the full video on YouTube here Conclusion To stop the injection, simply stop the program.

#Ps4 macro how to look code#

On Build tab, check the Allow unsafe code box for both Debug and Release builds.Ĭompile the solution and test the program again to see the bot in action. To get rid of the warning for using unsafe code, open project properties (Alt+Enter).

#Ps4 macro how to look plus#

The exceptions are IsIntalled and ReportException because they are rarely called, plus they are useful for us. We have to remove console logs from this class because they can compete with the injection as they both gets called rapidly. These are ServerInterface.cs and InjectionEntryPoint.cs in FileMonitorHook project. There are two files that we have to focus on. So according to the data format we have to set the byte index to 0 for the analog stick to move upwards. We can programmatically press any combinations of controls with this information, but for this tutorial, we are going to keep the objective simple and make the bot move forwards. Also the header of the report will always be 0x01 which will be the Report ID. You can find an example of the data in Report Structure section of the wiki page.Īs you can see that the size of the report is 64 bytes like we intercepted previously. Luckily, there is this wiki page from PSDevWiki that combined most the information about the USB protocol of DualShock 4 controllers from other sources. Notice that the data is 64 bytes and has an empty filename, this will become important later on.Īt this point, we now have the data in our hands, but we don’t know what it means yet. The console will be flooded with mostly ReadFile function usages log with a few of CreateFile. You will be taken to the process details that shows the PID. Right click on the process and select Go to details. To find the PID open task manager and locate PS4 Remote Play process. The program will ask for the PID for running processes, and this case PS4 Remote Play is our target. You can compile and run the project after you restore the NuGet packages. This diagram shows how we will intercept Remote Play.ĭownload or clone EasyHook’s tutorial projects from this repository, and open EasyHook-Tutorials-master/Unmanged/RemoteFileMonitor.sln in Visual Studio. We will be using only ReadFile function for this tutorial. Which we will use it to intercept and manipulate any data sent from the DualShock controller. They also provided a tutorial project called RemoteFileMonitor which will log any usages of CreateFileW, ReadFile, and WriteFile. This is where EasyHook becomes the most important part of this project. So instead of trying to go through obfuscated code or decompiled native assembly, we can instead attack from a low-level API.

#Ps4 macro how to look windows#

However, the controller were treated like any other USB HID devices that uses Windows kernel32.dll. NET WinForms, but most of the core functionalities are delegated to RpCtrlWrapper.dll which is a native DLL. Even though PS4 Remote Play were built on. Why EasyHook?ĮasyHook is a very useful library that allows us to hook Windows APIs within C# with only a few lines of code. However, a small disadvantage of this method is that the controller must be plugged in via USB at all times. As far as I know the PS4 is still not easily hackable at this time, so this is probably a feasible way to automate tedious tasks such as grinding in GTA Online without writing a lot of code or hardware hacking. PS4 Remote Play doesn’t accept third-party inputs except for their DualShock 4 controller and a few keys to emulate the D-Pad from the keyboard. The reason I created this tutorial is because I could not find any libraries or tutorials on this topic. By the end of this tutorial, you will be able to automate controls in any PS4 game through PS4 Remote Play.ĮDIT - Check out PS4RemotePlayInterceptor, a library that allows you to achieve the result of this tutorial with only a few lines of code. In this tutorial, we are going to create a PlayStation 4 bot in C# using EasyHook.






Ps4 macro how to look